
Design like this retains its power years later because it embodies a psychological imperative that cannot be explained away. The uncanny sensation that the visual image means something, that it is familiar at a deep subconscious level that’s never quite accessible, keeps us returning to try to penetrate the mystery.Good taste attempts to curb and control, and surrealism has always resisted it. If we want to understand who we are, what we are made of, and what we desire, then we have to be prepared to pry open the gates. What bursts out can often look excessive—from Starowieyski’s skull people to Ed Fella’s replicating letterforms—but something significant is always revealed. It was surprising, even for me, gathering together this work from the last 80 years, to realize how persistent these visual themes have been. “Uncanny” presents many images of strange, monstrous, and even demonic figures and forms. It also contains a bountiful crop of curiosities, marvels, and wonders. This poorly tended and partly concealed graphic tradition has greatly enriched visual communication. We should cultivate its wild, orchidaceous blooms.
Glauber, Michael Ian Kaye, Oded Ezer, and many others. Also: regular
columnist Khoi Vinh asks if designers are ready to start making apps,
and Paul Shaw reviews Veljovic Script.
Cover by James Victore.
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Will “Uncanny” travel? Like to San Francisco?
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Will “Uncanny” travel? Like to San Francisco?
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Will “Uncanny” travel? Like to San Francisco?
-az