As a child, Orysia Zabeida strayed from the typical children’s toys and sought to create her own. She credits this curiosity and playfulness as the primary force behind her design work. “If I had to reflect on what led me …
Earlier this decade, Frank Lantz helped pioneer the idea of “big games”—tech-driven multiplayer games that unfold in public space, like PacManhattan, an urban version of the classic arcade game invented by his students at NYU’s Interactive Telecommunications Program. Area/code, the company he founded in 2005 with Kevin Slavin, has developed these kinds of games for clients ranging from Qwest Wireless to CBS, as well as online social games like the wildly popular Facebook game the company introduced last year to promote A&E’s reality series Parking Wars. Lantz just launched NYU’s Game Center, a game-focused program that will eventually become a degree-granting department.
TOY STORIES The brief was simple and open-ended: Offer an emotional design critique of an iconic toy. Most of the designers, creative directors, authors, educators, curators, and entrepreneurs we enlisted chose objects from their childhood, articulating the smart design thinking behind these timeless playthings while also recalling what their treasured toys meant to them personally. The result is a survey of approaches to designing for play that provides insights into how childhood fun informs adult design practice.
Just as it starts to hit the newsstands, the 2009 Annual Design Review exhibit has gone up at the Material ConneXion showroom in New York. Check out the panoramic video above for a peek at the space (sorry about the blurriness—we’re still getting the hang of our new iPhone). If you’re in town this summer, stop by to see the winners and judge them for yourself.
Annual Design Review Exhibit