Designing a Narrative Experience (Inspired by Portal 2)

As you might know, Portal 2 came out April 29, the long awaited sequel to the critically acclaimed 2007 puzzle game, developed by Valve (makers of the Half-Life series). And even though there are many similarities between the original, Portal 2 …

The Return of Pac-Man

It was a long 30 years ago that Pac-Man made its appearance in arcades everywhere, and became an instant phenomenon. It was designed and developed by, a then young Tōru Iwatani, and a team of nine developers in little less than a year. …

The Medium Makes a Difference

Everyone is familiar with last summer’s hit movie Inception, but you might not know about Paprika, a japanese animation feature that shares a very similar premise. And even though there are major differences between the two films the most obvious and striking one …

What You Can Do, We Can Do Better: A Tokyo Game Show Overview

The Tokyo Game Show ended a little over a week ago, and some notable announcements were made. Among these were the debut trailers of Asura’s Wrath, developed by Cyber Connect 2 (and published by Capcom, known for its successful Street Fighter …

Designing Intuition

What makes a design intuitive? From a chair, to a building, to a video game, is intuition different to different people? In the case of the Aeron chair the design can be called intuitive because of its biomorphic attributes. It …

Designing Martial Movements

As a martial artist I have been increasingly intrigued by the development and design of martial art systems. Questions like what makes a martial art more effective than other? Did different body types or environments help organize a particular system? …