Any other cellphone graphics out there worth mentioning? Is there really hope for the future?
[Original article posted below]
Here’s some advice for designers: Next time you make a cell-phone
call, look at the display and imagine your finest design on a 2.5-inch
screen. Pocket- and palm-friendly mobile technology is becoming more
ubiquitous, if possible, than the PC, and visual entertainment is
shrinking to fit it. With 2 billion such devices expected to be in
circulation by year’s end, the mobile revolution could prove as
transformative for design as the internet was 10 years ago.
Technology
has only recently allowed for sophisticated designs on mobile platforms.
Display screens have grown (relatively) large, even on cheap phones,
easily containing games and photos where two lines of LCD text once
represented the state of the art. Issues of size aside, smart
phones—devices that connect to the internet—are quickly
replacing voice-only phones; processing speeds are gaining, and memory
is increasing. These circumstances are fostering major innovations in
graphics.
“It’s an interesting time for mobile
design,” says Matias Duarte, chief designer at Helio, a U.S.
cellular carrier operated by South Korean phone giant SK Telecom.
“The field is in transition from a technology to a design medium,
much like the web was in the mid-’90s.” It’s no small
shift. Until now, the aesthetic emphasis was on product design—in
other words, sexy handsets. This meant little attention or understanding
for Duarte and his ilk. Until recently, he had to take screenshots of
his designs to the programmers. “I’d just hope they
understood what I was going for,” he remembers. New attitudes and
technology have engendered a more promising creative environment.
“Everyone’s realizing users want these emotionally rich
experiences,” he explains, “which means giving designers the
tools to create that. The wave is starting to build.”
New
software from SK Telecom, Nokia, Adobe, and Qualcomm (which is also
releasing a font—see Hot Type below) is aimed squarely at creating
WYSIWYG functionality for design-savvy non-programmers. Nokia’s
Carbide UI, for instance, was specifically created for graphic designers
building user interfaces for Nokia’s Series 60 platform. Carbide
allows designers to import files from any major graphics-editing
program. “You used to have to know how to write code to create
interfaces for our phones,” says Matti Antila, a product manager
for Carbide UI. “The idea was to bring the software to the visual
talent, the people who are adept at Illustrator but don’t
necessarily know how to program.”
Nokia says there will be 100
million Series 60 phones worldwide by year’s end. Few, sadly, will
have a U.S. area code. Because of America’s outdated networks,
we’re being left behind on some of the most exciting technological
advances in the mobile field. Adobe estimates that a similar number of
phones run Flash Lite, the mobile version of its popular web utility
that makes possible the same workflow used in web design—create on
Illustrator, import to Flash—in mobile applications. But again,
not in America. “Almost no U.S. phones are running Flash
Lite,” says Anup Murkraa, Adobe’s director of technical
marketing. But Murkraa thinks that’s about to change: “In
the more mature mobile markets, like Korea and Japan, designers are
really thinking of the device as a showcase for design.” If past
is prologue, the U.S. is on the verge of yet another technological sea
change.
Surprisingly, media companies delivering content aren’t
necessarily tapped into that change. MTV Networks, for example,
doesn’t employ a single graphic designer to package its mobile
offerings. This seems odd for a company as design-oriented as MTV, but
it’s a compromise presumably driven by the fact that the company
needs to reach the largest number of phones possible. On the other hand,
a company like Helio (known in the industry as a “mobile virtual
network operator” because it leases network capacity from big
carriers like Sprint) has more incentive to develop sophisticated
visuals, in part because its customer base is highly targeted.
“The lowest common denominator for mobile service in the U.S. is
pretty crappy,” says Duarte. “We’re able to ignore it
because we’re specifically going after technosexuals, young guys
who spend a lot of money on the latest gadgets.” The result shows
in Helio’s interfaces. Leveraging the display screen’s 150
dpi resolution, Helio’s designs boast complex palettes and nuanced
text. “We can render really subtle text effects, almost as if we
were designing for print,” elaborates Duarte.
Nokia envisions
even more specific uses for Carbide UI, such as corporate identity
campaigns. “Imagine pitching your client and showing them how you
can customize the interface on all their employees’ phones,”
says Antilla. If this all seems far off, remember how little time it
took for the MP3 phone to go from suck (2005’s Rokr) to slick
(LG’s recently released Chocolate). Even as people without PCs are
buying cells, those phones are becoming small computers destined to
feature sleek, complex designs. Other companies besides Helio might
benefit by making similar explorations. “I’m not sure the
major players on the web get mobile design’s potential,”
says Duarte. They will. Great design leads to better sales, whatever the
platform. Get your portfolio ready.