Here's our handy list of articles that appear in our May/June issue. What did you think of the importance of design festivals? The illustrations of Henning Wagenbreth? European video games? Let us know!
All the World's a Fair As
the number of design festivals grows, it's time to ask whether they're
really effective for drumming up business and promoting awareness in
tomorrow's design capitals. BY JUDE STEWART
Strange Disturbances Reanimated
corpses, turnip-headed people, voracious suitcases—such are the
characters that populate Henning Wagenbreth’s tragicomic oeuvre. BY RICK POYNOR
Everything Belgian Is New Again Paul Boudens, energetic iconoclast, is remaking the pattern of Belgian design. BY RHONDA RUBINSTEIN
The Pleasure Principle In Dornbirn, Austria, the Saegenvier studio makes work that is unsophisticated, unrefined, and shallow. They call it perfect. BY CATHY FISHEL
State of Play Governments are giving new funding and support to European video games. But what makes a game European? BY SEAN ASHCROFT
The Cut-Up Kings of Vilnius Infusing
an old culture with a tangle of Western influences, Lithuania’s PetPunk
is helping forge a sensibility for the New Europe. BY R. JAY MAGILL
First on Deco A Parisian printer’s opus from the ’30s contains the origins of a design staple. BY STEVEN HELLER
Still Life With Super Mario Bros. For Prague “nerd artist” Jeremiah Palecek, the computer screens of video games and software are the new landscapes. BY CLIVE THOMPSON
European Design Annual Our 12th annual showcase of the best in European design. INTRODUCTION BY EMILY GORDON |