game design

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Advertising Meets Interactive Design

I recently interviewed interactive designer Jonathan Harris about his work for the October issue of Print, which is focused on storytelling through design. During the interview, Harris referenced an essay by David Foster Wallace (“A Supposedly Fun Thing I’ll Never Do Again”) in which DFW explains the difference between art and advertising: This is...

Designing a Narrative Experience (Inspired by Portal 2)

As you might know, Portal 2 came out April 29, the long awaited sequel to the critically acclaimed 2007 puzzle game, developed by Valve (makers of the Half-Life series). And even though there are many similarities between the original, Portal 2 takes a leap into an often complex issue; the delicate balance between narrative and...