Most design—arguably all of it—isn’t created to be the actual or final experience. It is instead an experience designed to direct us to another experience yet to come.
In this piece on storytelling in design, film and advertising, Johan Liedgren explores different theories on the finite number of plots and what they mean for the process of building narratives.
The billion dollar launch of the iPhone was met with petty complaints and indifference, highlighting the need for a Maslowian story-pyramid.
Johan Liedgren addresses the challenge of humanizing AI in order to craft a coherent design narrative.
In their latest collaborative project, Jessica Walsh and Timothy Goodman take a bold and riveting look at "12 Kinds of Kindness."
Behind every graphic design is the heart and soul of a great story. In this issue of Print Magazine, we look at storytelling from every angle, from an authentic narrative that sets a brand apart to interactive storytelling that brings the reader in and engages them like no other story could, we even share...
Matt Madden’s 99 Ways to Tell a Story: Exercises in Style (Penguin), a comics adaptation of Raymond Queneau’s Exercises in Style, is a fascinating analysis of and a treatise, of sorts, on language in comics. Madden started self-publishing minicomics in the early 90s. His first graphic novel, Black Candy, was published by Black Eye...